Houdini Foundations | Procedural Assets for Unreal 3 | Copy to Points
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Published on ● Video Link: https://www.youtube.com/watch?v=7oA0XiXRUxs
Lessons and Project Files: https://www.sidefx.com/tutorials/foundations-procedural-assets-for-unreal/
In this part of the lesson, you are going to copy some boxes to points on another grid. You will then randomize those points to achieve a more organic look and add random attributes to rotate and scale the boxes to create more variety in the distribution of the shapes. This creates another procedural system that you will wrap up into a Houdini Digital Asset.