Houdini Foundations | Procedural Assets for Unreal 6 | Use Geometry to Drive Asset

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Published on ● Video Link: https://www.youtube.com/watch?v=0oh9us2-IfY



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Lessons and Project Files: https://www.sidefx.com/tutorials/foundations-procedural-assets-for-unreal/

So far this asset supplies the input geometry for the populate asset. Another option is to use existing geometry in the Unreal scene to instance the geometry. You will now add an input node to your asset which will accept this Unreal geometry. The ability to work with objects on our level creates better integration between your procedural assets and existing game art.




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