How 16-bit consoles constructed their graphics and what various terms mean | White_Pointer Gaming

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Ever wondered what scanlines actually are? What terms like DMA, HDMA, HBlank and VBlank mean? What tiles are and why consoles used them? Then you've come to the right place. I've explored how some of these consoles achieved various effects previous videos but never really explained the basics of how they actually constructed their graphics, so time to fix that!

Check out more about the real blast processing here: https://www.youtube.com/watch?v=rvvL6S5Buiw

0:00 Intro
0:33 Scanlines
3:33 VBlank and HBlank
8:51 Tiles
11:00 Outro




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Tags:
scanline
scanlines
tiles
dma
hdma
hblank
vblank
blast processing
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genesis
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turbografx-16
sonic
mario
street fighter
lords of thunder
bomberman
mode 7
raiden
donkey kong country
secret of mana
f-zero
contra hard corps
contra
castlevania
the lost vikings
mortal kombat
tmnt
ninja turtles
lemmings
crt
old tv
refresh rate
choplifter
super dodge ball
sprite flicker
top racer
top gear
scan lines



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