How transparency effects were achieved on the SNES | White_Pointer Gaming
One of the unique features of the Super Nintendo that set it apart from its competition at the time was its ability to create transparency effects. So how exactly did they work?
0:00 Intro
0:19 Overview of background modes
3:14 Two screens and colour maths
7:10 High resolution and pseudo high resolution
10:01 Sprite transparency and colour palettes
12:15 Outro
Further resources if you are interested:
https://snes.nesdev.org/wiki/Sprites
https://wiki.superfamicom.org/palettes
https://wiki.superfamicom.org/transparency
https://nesdoug.com/2020/06/16/color-math/
https://megacatstudios.com/blogs/retro-development/super-nintendo-graphic-guide
https://www.youtube.com/watch?v=zcoU6-9_fDM
https://www.youtube.com/watch?v=57ibhDU2SAI
https://www.youtube.com/watch?v=5SBEAZIfDAg
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