How transparency effects were achieved on the SNES | White_Pointer Gaming

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Published on ● Video Link: https://www.youtube.com/watch?v=K1DSUHFDmkA



Duration: 13:13
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One of the unique features of the Super Nintendo that set it apart from its competition at the time was its ability to create transparency effects. So how exactly did they work?

0:00 Intro
0:19 Overview of background modes
3:14 Two screens and colour maths
7:10 High resolution and pseudo high resolution
10:01 Sprite transparency and colour palettes
12:15 Outro

Further resources if you are interested:

https://snes.nesdev.org/wiki/Sprites
https://wiki.superfamicom.org/palettes
https://wiki.superfamicom.org/transparency
https://nesdoug.com/2020/06/16/color-math/
https://megacatstudios.com/blogs/retro-development/super-nintendo-graphic-guide
https://www.youtube.com/watch?v=zcoU6-9_fDM
https://www.youtube.com/watch?v=57ibhDU2SAI
https://www.youtube.com/watch?v=5SBEAZIfDAg




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Tags:
Nintendo
Super Nintendo
mode 7
transparency
secret of mana
legend of zelda
castlevania
jurassic park
super metroid
donkey kong country
super punch out
illusion of gaia
frankenstein
alien 3
dragon view
trials of mana
rpm racing
sparkster
super mario world
sonic the hedgehog
batman
chrono trigger
contra 3
casper
aladdin
SNES
diddy's kong quest
porky pig
color math
sprites
palettes
demon's crest
smash tennis
snes graphics
snes backgrounds



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