Beating the limitations of the TurboGrafx-16/PC Engine | White_Pointer Gaming

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Published on ● Video Link: https://www.youtube.com/watch?v=LQTmz3rHmAU



Duration: 12:08
20,563 views
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The TurboGrafx-16 or PC Engine was a limited console in many ways, but developers pulled off some really neat tricks on it to really push it to its limit and compete with Sega and Nintendo. This video explores some techniques that were used to do so!

0:00 Intro
0:20 History
2:24 Comparisons with Sega and Nintendo
3:47 Faking background layers and parallax
7:05 Swapping memory locations on the background
11:08 Conclusion and Outro

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https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/ebook/9781399070904.html
https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html
https://www.amazon.com/Secrets-Video-Game-Consoles-Michael-ebook/dp/B0B72B6JYR

Or check out your favourite book store, hopefully they have it in stock!




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Tags:
tg-16
turbografx
turbografx-16
pc engine
nec
hudson
hudson soft
air zonk
bonk
bomberman
night creatures
castlevania
rondo of blood
devils crush
devil's crush
lord of thunder
street fighter ii
street fighter 2
victory run
magical chase
lords of thunder
ninja spirit
sega
nintendo



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