How Action Design Changed Over the 2010's | Critical Thought #gamedesign #gamedev #indiedev

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Published on ● Video Link: https://www.youtube.com/watch?v=tOG22EjNaSE



Duration: 18:19
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For this critical thought, I talked about how action and reflex-driven design changed and evolved over the 2010s, and how it has been met with polarizing responses.

0:00 Intro
00:23 The Change to Action Design
2:08 Action Flow
3:05 Action-Packed Thinking
8:29 Does the Marauder Work?
16:00 Conclusion

games shown: Hotline Miami, Doom Eternal, Ultrakill, Sekiro, OTXO,
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#gamedesign




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