How Action Design Changed Over the 2010's | Critical Thought #gamedesign #gamedev #indiedev VIDEO
For this critical thought, I talked about how action and reflex-driven design changed and evolved over the 2010s, and how it has been met with polarizing responses.
0:00 Intro
00:23 The Change to Action Design
2:08 Action Flow
3:05 Action-Packed Thinking
8:29 Does the Marauder Work?
16:00 Conclusion
games shown: Hotline Miami, Doom Eternal, Ultrakill, Sekiro, OTXO,
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
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Tags: video game criticism
video game critique
video game critical discussion
game-wisdom
game wisdom
game dev
indie game dev
game design
game development
#indiegame
#videogame
#gamedev
ultrakill
otxo
doom eternal
hotline miami
action games
action game design
push forward combat
marauder
doom eternal marauder
is ultrakill
is doom eternal
is sekiro
sekiro shadows die twice
building an action game
designing video games
critical thought