How an Indie Studio Transformed Clay Sculptures into a Video Game

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Published on ● Video Link: https://www.youtube.com/watch?v=kcE7KlhQyq8



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The developers of The Midnight Walk indie game from Moonhood Studios, talk about the development process and how they brought more than 700 sculptures in a video game. They worked with Playstation to bring this game into PSVR2. In this episode, they talk in depth about how the studio started, how they came up with the mechanics and why sculpting in clay was easier than making characters digitally.

Play The Midnight Walk:
Steam: https://store.steampowered.com/app/2863640/The_Midnight_Walk/
Playstation: https://store.playstation.com/en-us/concept/10009390/

More about Moonhood Studios: https://www.moonhood.se/

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Timestamps:
00:00 An Indie game made in Clay
01:48 The real story of Moonhood Studios
05:15 How they made 700+ sculptures
09:37 Fav sculptures
10:53 Importance of giving a voice to every character
14:02 Reaching out to PlayStation
15:59 Working relationship with PlayStation
17:20 Designing balanced puzzles
21:39 How they utilized PSVR2's eye tracking
24:18 Why Story is important for an indie studio
27:44 Biggest challenge during development
31:13 Taking inspiration from animated movies
33:36 Time taken to sculpt characters
35:19 What lesson did the devs learn?
36:59 Advice for young artists
38:43 The Midnight Walk merch?