How Bethesda built the worlds of Skyrim and Fallout
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00:00 - Intro
01:00 - Creating the Level Designer role at Bethesda
03:55 - Modular Kit systems to build the world with
09:54 - Level Designers and Artists working together
11:36 - The evolution of tech
17:17 - Level Design and Quest Design as separate roles
22:47 - Why Greyboxing didn't work for Bethesda
25:37 - Empowering the design team to experiment
32:59 - Scope as a goal for Art and Design
40:30 - Open World games and Immersive Sims
45:30 - Differences between Skyrim and Fallout
52:22 - Nate's favourite thing in Skyrim - Blackreach
52:58 - Justin's favourite thing in Skyrim - The Headless Horseman (and Nate's cat!)
54:40 - Dishonored 2's Angry Severed Legs bug
55:20 - Joel's favourite thing in Fallout 3 - The McClellan House
This video is part of my Developer Interview series, which I've collected into this playlist: https://www.youtube.com/playlist?list=PLbBhMQ8qnVWPdZxAQQ3MIGZICF6VLCa78
#skyrim #fallout4 #leveldesign #gamedev
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