How I design levels in text first, and why (HL2 level Part 1)
Nope, I don't start with reference photos or sketches... I think and write!
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Part 1: Designing the level in text first: https://www.youtube.com/watch?v=0FSssDWEFLc
Part 2: Starting to build the skateboard: https://www.youtube.com/watch?v=uuCMeH7a_Es
Part 3: Blocking out the final act: https://www.youtube.com/watch?v=5SSBNNaBSrA
00:00 - Why I don't start with reference images or sketching layouts
01:16 - Overview of the final result
02:08 - Starting with Goals
03:38 - Listing the elements we have to work with
05:18 - Starting the level Sequence
07:17 - Keeping track of Questions
07:42 - Drawing ideas from the list of Elements
09:25 - Gameplay Beats
11:17 - Recovering Gordon's Suit
12:44 - The importance of Sequence (door before the key)
16:18 - Improving things after the first draft
17:46 - Reading out the "finished" plan
21:52 - Next time, watch me start making the level
This video is part of my Talking About Level Design video series, which I've collected into this playlist: https://www.youtube.com/playlist?list=PLbBhMQ8qnVWPV2XqMt3m57zQKXp-V2jS9
#leveldesign #halflife2 #process
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