How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6

How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6

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Control
Game:
Control (2019)
Duration: 15:02
6,633 views
290


Design Frame #6: How the game CONTROL and its Bureau Alerts and Expeditions mode bloat the game and artificially extend the game's playtime.

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While Control's main missions combine the best of Control’s parts, both Bureau Alerts and some of the side missions leave us with disjunct combat that at best bloats the game and artificially extends playtime. Shortly after Control’s release, Remedy introduced a more fleshed-out post-game combat mode called Expeditions that had every right to replace Bureau Alerts, but unfortunately it also ended up bloating Control and its playtime mainly due to the Jukebox Token system.

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Tags:
video game analysis
game design
Control video game
Control game
Corvus Control
Corvus Control critique
Control critique
Control Bureau Alerts
Bureau Alerts
Control Expeditions
Control Expeditions critique
Control Expeditions review
Control Bureau Alerts critique
Control Bureau Alerts analysis
Control case study
Corvus Control design frame
Design Frame
Design Frame #6
Control Design Frame
Control game design
Control Bureau Alert review



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Design Frame currently has 6,633 views spread across 1 video for Control. His channel published less than an hour of Control content, making up less than 0.68% of the total overall content on Design Frame's YouTube channel.