How did Telltale and LucasArts design their narrative games? With Ryan Kaufman (Interview)
Former Telltale and LucasArts narrative designer Ryan Kaufman talks about his carreer in this passionate interview! Learn more about how those companies shaped the stories you loved, from the Star Wars adaptation to The Walking Dead or The Wolf Among Us. Besides, do you know why Telltale never did a James Bond or a Star Wars game? Ryan gives us the answer!
Nowadays, he's working at JAM City on Harry Potter Hogwarts Mystery and he tells us how to make a good narrative game on mobile.
Rejoignez-nous sur Discord !
https://discordapp.com/invite/QGM5HrP
» LIENS UTILES
Nous soutenir sur Tipeee : https://www.tipeee.com/thenayshow
Boutique officielle : https://nayshow.redbubble.com
Facebook : http://www.facebook.com/NAYSHOW
Twitter : http://twitter.com/NAYSHOW