How Do You Make Good Game Tutorials? - Good Design, Bad Design
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We’re back with another Good Design, Bad Design, where we look at the great and terrible graphic design and visual communication in video games. Nothing says ‘Presentation of Information’ quite like a tutorial. Let’s look at some good and bad tutorial levels and sequences. Then, why leaving all your instructions in the instruction manual might be a bad idea, and a modern update to the concept of the instruction manual itself. Last, we’ll look at some symbols that might get lost in translation.
Featuring:
Splatoon 3
Sonic Unleashed
Driver
Tunic
Splatoon again
Kirby Super Star briefly
DDR 5th Mix JP
Katamari Damacy
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#splatoon #sonicunleashed #gamedesign
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