How does the Game Boy's background layer work? | Game Boy Explained #gameboy
The tricks developers used to pull off graphical effects on the Game Boy using its background layer will always entertain me. If you know how it works under the hood, it makes for an even more impressive experience.
Music: Title - Kirby's Dreamland [Game Boy]
If you'd like to support me, here are a number of ways how:
Patreon: https://www.patreon.com/Bofner
Twitch: https://www.twitch.tv/a_bofner
Itch: https://bofner.itch.io/
Github: https://github.com/Bofner
All of my footage captured on real hardware with official cartridges when possible! Typically a Japanese Super Famicom with JP Super Game Boy and and RGB SCART cable going into the OSSC and captured using Elgato HD60S.
Products and resources that make my videos possible:
Game Boy Pan Docs:
https://gbdev.io/pandocs/
Emulicious for general Game Boy & Sega Master System debugging:
https://emulicious.net/
BGB for Super Game Boy debugging:
https://bgb.bircd.org/
Everdrive flash cart for recording my own demo programs on real hardware:
https://krikzz.com/
#gameboycolor #pokemon #retrogaming #shorts #youtubeshorts

