How Fantasy Sword Fighting Lacks Subtlety

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How much realism can you really expect from animations / fight choreography in videos games and movies? There are certainly limitations, depending on the genre, setting, and artistic vision.

Sometimes realism would make the story or gameplay less epic and engaging, or even boring or tedious. I sure don't want too much of that in my Castlevania games, for instance. :)
But sometimes it can spice things up by deviating from standard RPG tropes. Or it can be right at home in gritty dark fantasy.

Either way, in this video I give you some examples of the difference between exaggerated fictional moves and real historical combat techniques, for visual reference. And yeah, also because I just felt like rambling a bit about this topic. :)

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Tags:
Skall
Skallagrim
fantasy fighting
sword fighting
fantasy vs real life
movie realism
realistic fighting
historical
swordsmanship
RPG
role-playing game
dungeons & dragons
sword spinning
twirling
duelist
historical martial arts
dark fantasy