How I Built My Treehouse System & Set Its Limits – Devlog Extra

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Published on ● Video Link: https://www.youtube.com/watch?v=uZjdToZcv3o



Raft
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Raft (2022)
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🌳 How I Built My Treehouse System & Set Its Limits – Devlog Extra 🛠 ️

Hey everyone! In this video, I’ll dive into the build system I used for my game Tree House and explain how I limited the treehouse size to keep the gameplay balanced. From raycasting mechanics to point-based structure placement, I’ll break down how the game ensures that building stays fun, strategic, and immersive.

🚀 Inspired by Outbound and Raft, Tree House is a survival crafting game where you start from nothing and build your dream treetop base! If you enjoy those games, you’ll love this one.

📌 What You’ll Learn in This Video:
✅ How the build system works in Tree House
✅ How I set up a point-based structure placement
✅ Why I limited the treehouse size and how upgrades will work
✅ The challenges of designing a modular treehouse-building system

💬 Have questions? Drop them in the comments or join my Discord!
📢 Don’t forget to LIKE, SUBSCRIBE, and HIT the bell to stay updated on my game’s progress!

🎮 Follow My Game Development Journey:
► Dishttps://discord.gg/vBMSbcWTord  
► Instagrhttps://www.instagram.com/boxandglasses/ses  


Thank you for watching! Your support means the world to me. 🙌 🌳 ✨

#indiegame​​​ #gamedevelopment​​​ #unity3d​​​​ #indiedev​​​ #devlog #indiedevlog #gamedevlog #unitydevlog




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