![How I Designed My Game's UI (devlog)](/images/yt/3q/how-i-designed-my-games-ui-devlog-fl76b.jpg)
How I Designed My Game's UI (devlog)
In this devlog, I redo the main user interface elements and add new properties to the edit menu, which allows for more building options.
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More game info:
This is a 2D physics-based puzzle game I'm developing with Unity. You are tasked with building siege engines to transport the ragdoll foot soldier across enemy territory. Fed up with his siege engine genius being ignored due to his low status in feudal society, our protagonist has decided to single-handedly take over kingdoms and stuff.
To play, drag objects from an inventory into the scene and connect them together. Press play to watch chaos ensue. Create catapults, trebuchets, vehicles, and much more!
#gamedev #devlog #unity #madewithunity #indiedev #unity2d #unity3d #indiegame #gamedevelopment #devblog
Other Videos By Sam Hogan
2020-02-27 | I Made Minecraft in 24 Hours |
2020-02-02 | I Made a Game with Intentional Bugs |
2019-12-22 | Advanced 2D Camera Controller // Unity Devlog #9 |
2019-11-23 | Crushing Ragdolls in My Medieval Sandbox Game (devlog) |
2019-09-06 | I Made a Game with Infinite Levels... |
2019-08-01 | Making a LEVEL EDITOR (Devlog) |
2019-07-16 | One Year of Unity Game Development! |
2019-07-06 | Motors! // Unity Game Devlog #6 |
2019-07-01 | 2D Sprite Outlines! // Unity Game Devlog #5 |
2019-06-16 | 2D Terrain Generation // Unity Game Devlog #4 |
2019-06-07 | How I Designed My Game's UI (devlog) |
2019-05-29 | Indie Game Devlog #2 // New Objective, Terrain, & Levels! |
2019-04-19 | Making a Physics Sandbox // Unity Devlog #1 |
2019-04-08 | Creating a Prototype with Unity |
2017-08-16 | EPIC Gons.io Gameplay (1624) |
2017-06-08 | hedra scape - iOS and Android Demo |
2016-07-10 | Planet exploration in procedural low poly space game |
2014-11-30 | Happy Race iOS/Android Trailer |
2014-05-02 | Super Unicycle iOS/Android Game Demo |
2014-01-09 | Trick Shots inc. iOS/Android Trailer |