How I Made a Game in 48 Hours (While I Was Out of Town)
Here was my submission and development progress of my game "Out of Space" for the GMTK Game jam 2020. It's a very short action-based arcade game. The jam was 48 hours but I only had about 12 hours of actual working time to get the game done.
UPDATE: Mac and WebGL is now avaliable!
► "Out of Space" game page: https://jrcarroll.itch.io/out-of-space
► Subscribe: https://www.youtube.com/channel/UCFgD6UzjgLHTHg8YiEz7z2Q?
MUSIC USED:
TrackTribe - Walk Through the Park
Kevin MacLeod - Rising Tide (faster)
HOME - We're Finally Landing
HOME - Night Swim
William Rosati - Floating Also
Francis Preve - Stranger Danger
Otis McDonald - Sunday
Rising Tide (faster) Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Other Videos By Joseph R Carroll
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2020-10-17 | So Yeah, This is Speedrunning |
2020-10-10 | So Yeah, This is Reddit |
2020-09-23 | The Magic of Lofi Hip Hop |
2020-09-04 | Why Are Fandoms So BAD? |
2020-08-23 | Portal is a 3D Puzzle Masterpiece |
2020-08-07 | Why Yandere Simulator Became a Disaster |
2020-07-18 | How I Made a Game in 48 Hours (While I Was Out of Town) |
2020-06-29 | How Super Mario Bros Was Made Into 40 Kilobytes |
2020-06-14 | How Many Minecraft Houses Can You Build? |
2020-06-06 | How I Tried to Make a Game in 3 Days |
2020-05-22 | Channel Trailer |