How Indie Developers Can Effectively Work With Streamers | PANEL

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Published on ● Video Link: https://www.youtube.com/watch?v=BSaSbMigS28



Duration: 52:44
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Delivered at Casual Connect USA 2016. In 2016, spectatorship for electronic sports will surpass 250 million, according to Newzoo. For indie developers, getting the attention of streamers and competing for airtime with established studios can be especially daunting challenges. In this session, industry executives and professional streamers will discuss why developers of all sizes should get involved in streaming. The session will also explore specifically how studios without AAA budgets can get involved.

Stephanie Patrick, Director, Digital Media Strategy, Theorist Inc.
Greg Essig, Head of Business Development, Mobcrush
Dan Long, Live Broadcaster, INDIE
MODERATOR: Andrew Paradise, CEO, Skillz







Tags:
Casual Connect
Casual Connect USA 2016
gaming
mobile games
casual games
esports
streaming
live events
online communities
marketing
streamers
spectator sports
Skillz
Andrew Paradise
Dan Long
INDIE
Mobcrush
Digital Media Strategy
Stephanie Patrick
Greg Essig
user engagement