The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie

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Article about Clive Downie: http://bit.ly/2bTr6CP | Delivered at Casual Connect USA 2016. While VR has been around for decades, buzz has hit a fever pitch and is poised to make a huge impact on the games industry. But in reality, we’re in a year of experimentation. The next five years will be telling ones as we grapple with questions from development to distribution: Is the right infrastructure in place? How can VR creators master a new language and mode of storytelling? What experiences will be winners? And, beyond this initial boom, what lies ahead?







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