How lo-fi storyboards level-up your UX design, with Pavel Samsonov

Subscribers:
9,110
Published on ● Video Link: https://www.youtube.com/watch?v=CzGTQuoH8WA



Duration: 0:52
105 views
7


Download your free STORYBOARDS cheatsheet at http://gamethinking.io/storyboards

Why should you storyboard your UX? Pavel Samsonov, a design architect at Amazon Web Services, tells us how and why you should use LO-FI storyboards long before you design a single screen of your app or product. Rough LOW-FIDELITY storyboards are the fastest way to clarify what problem you are trying to solve, and what the user experience should be, before you get into the details of screen design.

PAVEL SAMSONOV
https://pavelsamsonov.com/
https://www.linkedin.com/in/pavel-samsonov-44ba2833/

WORKING BACKWARDS: Insights, Stories, and Secrets from Inside Amazon
https://amzn.to/44QX2U7

RAPID INNOVATION TRAINING PROGRAMS FOR PRODUCT LEADERS
https://gamethinking.io/programs

--------------------

πŸ“š ABOUT OUR CHANNELπŸ“š
We deconstruct breakout games & apps to help you innovate smarter and find product/market fit. Hosted by Amy Jo Kim - Game Designer & Startup Coach - prev. Rock Band, The Sims, Covet Fashion Happify, Netflix.

Check out our channel here:
https://www.youtube.com/c/GameThinkingTV/featured
πŸ”” Don’t forget to subscribe! πŸ””

LEARN MORE ABOUT GAME THINKING
Check out our rapid innovation programs for product leaders.πŸ‘
https://www.gamethinking.io/programs

Join our free online community πŸ“£ and get in on exclusive free events at
https://www.gschool.io/

Read our Game Thinking book πŸ“˜ at
https://gamethinking.io/book/

FIND US AT πŸ‘‡
https://gamethinking.io/

GET IN TOUCH πŸ‘
support@gamethinking.io

FOLLOW US ON SOCIAL πŸ“±
Get updates or reach out to Get updates on our Social Media Profiles!
https://twitter.com/amyjokim
https://www.linkedin.com/in/amyjokim/
https://amyjokim.medium.com/

Game Thinking TV







Tags:
Amy jo kim
game thinking tv
retention
ux vision
ux design
storyboard
storyboarding
aws
amazon web services
design thinking
game thinking
game design
pavel samsonov
prototype
stakeholder
customer research
user research
problem definition
rapid prototyping