How Ultima Online launched the Massively Multiplayer Online game revolution

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Published on ● Video Link: https://www.youtube.com/watch?v=nzlNq_yiO2Y



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Duration: 1:02:41
1,612 views
16


Long before World of Warcraft, there was Ultima Online, the first MMO. How did this highly innovative & influential game come to be? And what can we learn from its successes and failures?

In our chat with Starr Long, director of Ultima Online, you'll learn how a theater major became a game designer, how Ultima IV blew player's minds, and the shocking things players did early in development.

CHAPTERS
0:00 Introduction
1:12 How a Theater Major became a Game Designer
4:32 Video Game Testers Wanted
7:35 But Actually, I want to Design Games
9:34 Producing Richard Garriott's Haunted Houses
10:29 Let's Make a Multiplayer Online D&D
12:27 Assembling the Team
13:48 How Ultima IV Blew Players' Minds
19:20 How Players tried to Hack Ultima Online
27:05 Take the Time to Test and Tune Games
28:43 People Remember Quality, not Ship Date
30:11 The Importance of Reducing Scope
31:45 Reduce Complexity, not Features
33:56 How Starr & Richard Garriott Mesh
41:34 Lessons from Shroud of the Avatar (Ultima Sequel)
44:07 The Surprising Lesson from Kickstarter
51:58 Tuning In-Game Economies
53:32 Who to Listen to When You're Innovating
54:43 Data are Useless When You're Innovating
56:17 Trends to Watch: Games Built Inside Games
1:00:50 Trends to Watch: Generative AI

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