How Monolith Soft Builds Next-Gen Xenoblade Worlds with Houdini | Interview Summary

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Monolith Soft just revealed the game-changing tools behind their next-gen RPGs, and I’m both excited and terrified—in the best way! In this video, we break down key insights from a CGWORLD interview with Monolith Soft’s R&D, map design, and programming leads, covering:

Why Houdini Procedurals are critical for their massive open worlds
Procedural Automation: terrain, LODs, VAT crowd sims & more
Houdini City & Road Generators—from grey box to detailed metropolis
OpenUSD Adoption for seamless Maya↔ Houdini pipelines and instancing
Team Culture & Hiring Needs for Houdini artists, Python/USD experts, and TA leadership

Learn how these advanced workflows will power Xenoblade Chronicles 4 or X2, Houdini-driven crowd scenes, and fully dynamic environments on Switch 2 with possibly even DLSS AI upscaling. This is the future of Monolith Soft, and you won’t want to miss it!

🔔 Subscribe for more insider tech breakdowns, like if you’re hyped, and comment which feature excites you most!

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#monolithsoft #xenobladechronicles #houdini #openusd #proceduralgeneration #xenoblade #switch2 #gameengine #cgworld #gamingtech #jrpg #nextgen

TIMESTAMPS
00:00 Intro and Interview Overview
01:48 Why the big push into Houdini and Proceduralism?
08:22 Their current R&D Projects
12:24 Monolith Soft is adopting OpenUSD
15:44 Monolith Soft will continue to expand
17:32 Company Culture in Monolith Soft
19:14 What's next?
20:15 Outro




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