How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk

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Published on ● Video Link: https://www.youtube.com/watch?v=KI3To_Axqr4



Game:
Changed (2018)
Duration: 18:50
548 views
27


For this critical thought, I spoke about how games like Doom and Ultrakill have embraced "push forward design" and what that means for redesigning action and shooter gameplay.

The id GDC talk: https://www.youtube.com/watch?v=2KQNpQD8Ayo
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Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749

Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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Tags:
video game criticism
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#indiegame
#videogame
#gamedev
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