The Dichotomy of Dead Cells | Dissecting Design, Game Design Analysis
For this dissecting design, I took a look at the roguelike elements behind Dead Cells and why I don't feel the game truly works as an action roguelike. If you want to see more dissecting designs regularly, be sure to check out the game-wisdom patreon (http://patreon.com/gwbycer) as hitting our monthly goal will make it easier for me to do these.
0:00 Intro
1:37 Gameplay
3:07 Weapon Designs
7:03 Metroidvania Design
8:44 Persistent System
10:31 Run Flow
15:12 After the Break
16:30 Itemization Problems
31:27 Level Design
40:26 Persistence
42:36 Conclusion
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
#gamedesign #deadcells #roguelike
BOOKS I'VE WRITTEN ON GAME DESIGN:
Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749
Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191
Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387
20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456
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ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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Dead Cells Statistics For Game Wisdom
At present, Game Wisdom has 32,269 views spread across 25 videos for Dead Cells, with his channel currently having around hours worth of content for Dead Cells. This is less than 0.52% of the total video content that Game Wisdom has uploaded to YouTube.