The Dichotomy of Dead Cells | Dissecting Design, Game Design Analysis

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Published on ● Video Link: https://www.youtube.com/watch?v=h5oiuKD_74w



Dead Cells
Game:
Dead Cells (2018)
Category:
Review
Duration: 46:14
339 views
8


For this dissecting design, I took a look at the roguelike elements behind Dead Cells and why I don't feel the game truly works as an action roguelike. If you want to see more dissecting designs regularly, be sure to check out the game-wisdom patreon (http://patreon.com/gwbycer) as hitting our monthly goal will make it easier for me to do these.

0:00 Intro
1:37 Gameplay
3:07 Weapon Designs
7:03 Metroidvania Design
8:44 Persistent System
10:31 Run Flow
15:12 After the Break
16:30 Itemization Problems
31:27 Level Design
40:26 Persistence
42:36 Conclusion
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#gamedesign #deadcells #roguelike

BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749

Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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