How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games

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Sea of Thieves
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Duration: 16:54
25,446 views
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In this fourth and final entry of my series on 'Sea of Thieves', I explore how the test-driven development influences the process of identifying and resolving bugs for AI and other gameplay systems, with comments from software engineers who pioneered the approach at Rare.

Check out the rest of the AI of Sea of Thieves episodes:
Part 1 (Mission and World Design): https://youtu.be/SCe0_ymiiSo
Part 2 (Skeletons and Sharks): https://youtu.be/V3inbQfFQb8
Part 3 (Megaladons, Krakens and Skeleton Ships): https://youtu.be/mZOZyCenz1E
Part 4 (Testing and QA): https://youtu.be/Bu4YV4be6IE
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This video is brought to you in conjunction with the UKIE's '30 Years of Play': celebrating the past, present and future of the UK interactive entertainment industry. Visit their website for links to interviews, videos, podcasts and events.

https://30yearsofplay.uk/

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You can read the article based on this video on the AI and Games website:

http://aiandgames.com/seaofthieves4

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AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon.

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Tags:
rare ltd
game AI
game Dev
sea of thieves
ai and games
artificial intelligence
Sea of Thieves AI
Unreal Engine
video game documentary
sea of thieves documentary
Making of Sea of Thieves
test driven development
rare ltd 2019
crunch
gamedev crunch



Other Statistics

Sea of Thieves Statistics For AI and Games

AI and Games presently has 162,975 views for Sea of Thieves across 4 videos, with the game making up 1 hour of published video on his channel. This makes up 2.70% of Sea of Thieves content that AI and Games has uploaded to YouTube.