How Reliable Are Benchmarks? Error Margins & Standard Deviation

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We talk about standard deviation and error margins in gaming benchmarks (specifically, for now), as a part of our new Bench Theory series.
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Article: https://www.gamersnexus.net/guides/3240-bench-theory-reliability-standard-deviation-of-game-benchmarks

This content piece continues our Bench Theory series, which previously asked the question of whether benchmark duration matters. Today, we're looking at error margins, standard deviation, and run-to-run variance in framerate testing (FPS), establishing the performance behaviors of a few popular benchmark titles. This also allows us to open the discussion on methodological solutions to inaccuracies in some benchmarks, and philosophical questions of whether we're testing the software or testing the hardware.

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Editorial: Steve Burke
Video: Andrew Coleman

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