How Roguelikes/Roguelites are killing other Genres? - 💰 GRIND YOU FOOLS ! 💰
The easy way out for devs with procedural generation and randomization in level desing for Roguelikes and Roguelites. Campaign progress and hand crafted level design are long gone, and we are doomed to play repetetive games year after year.
I hope something will change in the near future for roguelikes and roguelites, including other genres so we finally see a little more inovation in 2023.
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How Roguelikes/Roguelites are killing other Genres? - 💰 GRIND YOU FOOLS ! 💰
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00:00 Intro
00:20 Why I like Roguelikes/lites
00:47 Problem
01:32 How it should be done?
03:55 Example
04:36 My Favourites
04:55 Lazy Devs EASY MONEY
05:42 Proper skill example
06:28 Merge and make it CASUAL
08:37 Inovation
09:17 How are they killing other genres?
09:58 Roguelikes vs Roguelies
10:30 Hard Vs Easy
11:10 Outro