How Sucker Punch plans to tackle repetition in Ghost of Yotei
How Sucker Punch plans to tackle repetition in Ghost of Yotei
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Based on what Sucker Punch has revealed about Ghost of Yōtei, they're taking several steps to address the criticism regarding repetitive content in Ghost of Tsushima:
Player-driven exploration: The developers want to encourage organic exploration and discovery instead of map icons and checklist activities.
Focus on player freedom and emergent gameplay: Sucker Punch emphasizes player freedom and encourages players to explore and engage with the world at their own pace. The best way to play is to "find something interesting on the horizon and enjoy the ride."
"Clue Card" system: A new mechanic provides clues and hints to guide players toward interesting locations and side quests, allowing for more player-driven narrative progression.
Increased variety in side activities: While activities like bamboo strikes will return, new options like Sumi-e painting and a coin-flicking game (inspired by Ohajiki) will be introduced to offer more diverse experiences.
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