How to add and remove tiles from a Tilemap in Godot 3.2 Tutorial

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Sorry about all the pauses and umms, it was 9 AM in the morning.
Essentially I go over the code that allows you to place and remove tiles from a Tilemap in Godot version 3.2
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Github code link
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/Tilemap%20Tutorial

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I know I spelt tilemap as tilempa, but honestly, tilempa is cool to say + I rush my work.

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