How to approach level design for parkour game
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-----CHAPTERS-----
00:00 - Introduction
01:00 - Understanding Your Game
03:09 - Catering To Different Movement Types
05:38 - Map Overview
07:42 - A Modular Approach
08:26 - The Garage
08:53 - Importance Of Spacing
10:06 - Entry And Exits
10:22 - Giving Player An Upper Hand
12:57 - How To Handle Elevations
14:12 - Setting Rules
14:51 - Combining Architecture For Faster Travelling
17:07 - Complexity In Simplicity
18:12 - Multi Floor Design And Connectivity
20:37 - Story Telling
21:30 - Keeping Areas Open And Closed At Simultaneously
22:35 - Importance Of Entry/Exits
23:45 - Symmetry And Advance Options
25:10 - Reusing Architecture
25:53 - Open And Congested Areas
27:15 - Parkourable Distance
29:21 - Another Good Example
31:25 - Super Tight Spaces
32:38 - Adding More Options For Skilled Players
34:01 - Rooms
35:52 - Reaching Unreachable Places
36:50 - Creating Advantage In Open Spaces
37:28 - Conclusion
38:50 - Reason For Making This Video
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