How to Bake Normal Maps with xNormal | Headshot 2.0 Plug-in Tutorial
https://www.reallusion.com/character-creator/headshot/#mesh-mode
Headshot 2.0 offers users the ability to use other 3D material software such as xNormal to generate high-resolution normal maps that can be quickly and easily applied to your CC3+ character. This process allows you to save a bit of time on lower resource computers which may handle this process slower with Character Creator 4 alone.
00:00 Intro
00:43 Refined Mesh Export
01:07 Baking a Normal Map in xNormal
02:06 Normal Map Replacement
*Note: Assets shown in this tutorial serve only as reference material.
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Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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