Dynamic Character Poses in ZBrush with CC4: Evoking Motion and Grace in Fine Art Sculptures
https://www.reallusion.com/character-creator/zbrush/character-pose/default.html
Deryck Pelegrini is a seasoned ZBrush character artist from Brazil. His works is constantly featured on ZBrush Central, and being presented on ZBrush LIVE broadcast worldwide. With a passion in sculpting and using shape and color to narrate stories, Deryck extensively tries new ways to explore fluid shapes and incorporate new techniques into his projects.
See how he incorporate the latest FREE ZBrush Pose Tools Plugin for Character Creator's CC Base Mesh, to generate different museum poses through his unique creative workflow.
Full story on Reallusion Magazine:
https://magazine.reallusion.com/2023/07/21/dynamic-character-poses-in-zbrush-evoking-motion-and-grace-in-fine-art-sculptures/
Outline:
0:00 Summary
0:26 Presentation: The Three Dancer
1:16 Character Base Mesh
1:57 Step 1: References
2:08 Step 2: Selecting the Base Mesh
2:35 Step 3: Sculpting the Base Mesh
3:17 Step 4: Creating the First Pose
4:49 Step 5: Editing the Poses
7:05 Step 6: Creating the Second Pose
8:40 Step 7: Creating the Third Pose
17:43 Step 8: Colors
20:00 Conclusion
Don't miss out on Deryck's professional tips for posing ZBrush characters with Character Creator. Get your free copy now:
*Free Download*
▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.htm
Follow Deryck
▪ ArtStation: https://www.artstation.com/deryck
▪ Instagram: https://www.instagram.com/deryck.art/
▪ YouTube: https://www.youtube.com/@DeryckArt/videos
▪ LinkedIn: https://www.linkedin.com/in/deryckart/
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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