How to Build a 2D Platformer With VARIABLE Jump Height | Easy Unity Tutorial - Part 2 of 2
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In this video we'll finish setting up our 2D platformer by adding a variable jump (meaning the longer you hold down the jump button the higher you jump!)
You'll also learn one of the easiest and best methods to detect when your player is touching the ground, and how to actually see your gizmos in the scene view.
Link to Download the 2D Asset Pack:
https://veilofmaia.com/tutorial-asset-pack/
Contents of This Video: ------------------------------------------
00:00 - Coding the Jump
06:39 - Ground Detection
10:11 - Making BoxCast Visible in Scene View
10:57 - Creating the Jump Animations
14:24 - Animator Controller Setup and Check For Land Functions
19:19 - Fix Land Animation Bug
Credits-----------------------------------------------------
Link to BlackThornProd's AMAZING animation tutorial:
https://www.youtube.com/watch?v=FTxQKHG5WCA&t=378s
Who We Are-------------------------------------
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.
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