SCREEN SHAKE in Unity using Cinemachine | Scalable | Easy

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Published on ● Video Link: https://www.youtube.com/watch?v=CgyLIWyDXqo



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By the end of this tutorial you'll have a robust and scalable system for all your screen shake needs in Unity...and we'll do it all using Cinemachine.

We'll start off with the basics, where I show you how to setup a simple camera shake using the Cinemachine Impulse Source and Impulse Listener.

Then I'll show you how to customize and tweak the screen shake further using the Reaction settings in the impulse listener.

Then we'll create a robust system using ScriptableObjects, where you can create custom screen shake profiles and drag and drop those into any gameobject in your scene.

Link to Download the 2D Asset Pack seen in this tutorial:
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Credits-----------------------------------------------------

Credits for Elavator Music:
Local Forecast - Elevator by Kevin MacLeod https://incompetech.com/
Promoted by MrSnooze https://youtu.be/ioi_-5sAuXQ
Creative Commons — CC BY 3.0 I https://goo.gl/Yibru5

Contents of This Video: ------------------------------------------

00:00 - Intro and Cinemachine Setup
00:53 - Camera Shake Setup
04:09 - Improving the CameraShake using Reaction Settings
05:05 - Setting Up Custom Camera Shake Profile System
07:35 - Implementing Custom Camera Shake Profiles

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