How to Create Background Depth Using Tile Priority: Sega Genesis & MD - Beginners Game Dev Tutorials
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Published on ● Video Link: https://www.youtube.com/watch?v=Rdm6ghhX44g
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Downloads for today's lesson:
https://www.dropbox.com/s/95r94geo4bgz5vl/mickey%20sprite.png?dl=0
https://www.dropbox.com/s/soo0mjh8akl8ekd/pal%201%20palette.pal?dl=0
https://www.dropbox.com/s/nqrflwuekc4icbg/Stage%2011.png?dl=0
https://www.dropbox.com/s/8ci5ypvyq8sipqc/world%20of%20illusion%20tileset.png?dl=0
Timestamps:
0:00 How tile priority can help create depth and a 3D effect
1:00 Setting up the level map
1:22 How to set tile priority in 16 Tile
2:08 Coding the background in SGDK
6:35 A little advice on how to use the technique
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Tags:
SGDK
homebrew