How to Create Bandit Camp System in Unreal Engine 5 | Blueprint Guide

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How to Create Bandit Camp System in Unreal Engine 5 | Blueprint Guide

In this Unreal Engine 5 tutorial, I'll guide you through setting up a basic bandit camp and dungeon-tracking blueprint. Learn how to spawn enemies, track their deaths, and integrate narrative dialogue using the Narrative plugin to add depth to your game. Whether you're a beginner or an experienced developer, this tutorial will help you create immersive gameplay experiences in UE5.

My Links:
https://linktr.ee/d3kryption

My Specs:
OS:
Manjaro Linux

CPU:
Intel Core i7-4790K @ 4.00GHz

GPU:
Nvidea Geforce RTX 3090 24GB

RAM:
16GB

Headphones:
Audio Technica ATH-M50X

Mic:
Audio Technica AT2020

DAC:
Behringer UMC22

Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps

Mouse:
Logitech G403

Chapters:
0:00 - Intro
1:05 - Location Activity BP
2:06 - Spawn Enemies
6:26 - Enemy Death
8:44 - Saving Advice
10:46 - Enemy spawning bug
11:31 - Patreon
11:41 - Location Cleared UI
17:21 - More Saving Advice
19:19 - Dialogue
21:21 - Quest
23:26 - Location Event Dispatcher
23:53 - Quest Task
26:50 - Quest continued
27:54 - Dialogue conditions
30:00 - Final result
31:49 - Last tweaks
32:21 - Outro

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