State Trees Part 2: Companion followers in Unreal Engine 5
State Trees Part 2: Companion followers in Unreal Engine 5
In this Unreal Engine 5 tutorial, I'll guide you through using State Trees to create dynamic NPCs. Learn how to make NPCs that you can interact with, ask to follow you, and command to stop following you, all with the power of State Trees. Dive into advanced NPC behavior and create immersive gaming experiences!
My Links:
https://linktr.ee/d3kryption
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
Chapters:
0:00 - Intro
0:37 - Recap
2:07 - Creating state tree
2:44 - Actor to follow
3:20 - Evaluators
6:11 - Follow actor task
8:53 - Delay wait task
10:04 - AI Controller
11:18 - First test
12:23 - Patreon
12:33 - Starting dialogue
14:22 - Freezing AI
20:44 - Second test
21:20 - Setting actor to follow
28:00 - Third test
28:47 - Bugfix
29:26 - Result
30:26 - Outro