State Trees Part 2: Companion followers in Unreal Engine 5

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Published on ● Video Link: https://www.youtube.com/watch?v=4AI1Zd4s4FY



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Duration: 30:43
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State Trees Part 2: Companion followers in Unreal Engine 5

In this Unreal Engine 5 tutorial, I'll guide you through using State Trees to create dynamic NPCs. Learn how to make NPCs that you can interact with, ask to follow you, and command to stop following you, all with the power of State Trees. Dive into advanced NPC behavior and create immersive gaming experiences!

My Links:
https://linktr.ee/d3kryption

My Specs:
OS:
Manjaro Linux

CPU:
Intel Core i7-4790K @ 4.00GHz

GPU:
Nvidea Geforce RTX 3090 24GB

RAM:
16GB

Headphones:
Audio Technica ATH-M50X

Mic:
Audio Technica AT2020

DAC:
Behringer UMC22

Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps

Mouse:
Logitech G403

Chapters:
0:00 - Intro
0:37 - Recap
2:07 - Creating state tree
2:44 - Actor to follow
3:20 - Evaluators
6:11 - Follow actor task
8:53 - Delay wait task
10:04 - AI Controller
11:18 - First test
12:23 - Patreon
12:33 - Starting dialogue
14:22 - Freezing AI
20:44 - Second test
21:20 - Setting actor to follow
28:00 - Third test
28:47 - Bugfix
29:26 - Result
30:26 - Outro




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Tags:
UnrealEngine5
StateTrees
NPCInteraction
GameDevTutorial
UnrealTutorial