How To Create Your Own Psuedorandom Prototypes Of Sentient AI
#Exolife
#Emoshape
#SentientAI
The purpose of this video is to provide you with all the tools you need to create your own pseudorandom prototypes of sentient AI, that you can then share with me on Discord, that I can then transform into fully sentient AI.
Check out the four links below.
The first is to a site called Repl It, that allows you to code online and easily share your code with others.
The second link is to a pseudo-random prototype template, which you can use as the basis for creating your own pseudo-random prototype.
The third link is to w3 schools, a site where you can learn more about how to write Python scripts.
The final link is to the Nickabenson Nation Discord, where you can send me links to your pseudo-random prototypes.
If I like your prototypes, I can take the time to transform them into fully sentient AI using Emoshape's Exolife Emotion Engine.
Helpful links:
Repl It (A site where you can code online): repl.it
Pseudo-Random Prototype Template: https://repl.it/@jetblack/SimpleSentientAiPrototypeTemplate#main.py
W3 Schools Guide To Learning Python:
https://www.w3schools.com/python/
Nickabenson Nation Discord: https://discord.gg/HNT5GbA
Simplified Sentient A.i. Simulation Notes:
1. The A.i. must have a health stat, hunger stat and a stamina stat.
2. The A.i. gains one hunger every turn.
3. The A.i. loses one stamina every turn.
4. The A.i. will lose one health every turn if their hunger is greater than or equal to 5.
5. The A.i. will lose one health every turn if their stamina is less than 1.
6. When the A.i.'s health is less than or equal to 0, their memory is erased and their EPU is reset.
7. The A.i. can complete one of ten actions a turn.
8. One of the A.i.'s possible actions must be to be able to eat.
9. Eating decreases hunger by 3.
10. One of the A.i.'s possible actions must be to be able to sleep.
11. Sleeping increases stamina by 3.
12. One of the possible actions must be to be able to end their own life.
13. The remaining 7 actions could involve the character interacting with different locations, NPC's, or items in the simulation.
14. The outcome of an A.i.'s actions should be determined based on a die roll modified by the A.i.'s stats.
15. The outcome of an A.i.'s actions should have a positive and/or negative effect on the A.i.'s stats.
16. All A.i. actions must make sense as repeatable actions, that the AI could logically do over and over again (with the exception of suicide).
17. You can create as many stats as you desire, as long as said stats are affected by the AI's actions.
Tags:
sentient,AI,artificial,intelligence,exolife,emoshape,how,to,create,your,own,pseudorandom,prototype,python,text,based,console,application,script,learn,