How to Create Your Own Team Fortress 2 Taunt in SFM

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Published on ● Video Link: https://www.youtube.com/watch?v=ZS_7LQbrjjY



Team Fortress 2
Game:
Duration: 0:00
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This is the most requested video on my channel this year, which is understandable since most of us want to move onto SFM. So, after five months, I finally bring you my latest TF2 taunt creation tutorial.

Thanks for being so patient.

Links:

Source SDK: Under the Tools tab on Steam
Source Filmmaker: Steam Store
Crowbar: http://steamcommunity.com/groups/CrowbarTool
GCFScape: http://nemesis.thewavelength.net/?p=26
Notepad++: https://notepad-plus-plus.org/

Custom Compile Script:

// defining the upaxis is needed for Source Filmmaker exports
$upaxis Y
$modelname player/class_animations.mdl

$includemodel player/class_animations2.mdl

$definevariable infoNode "classInfo"
$include "class_definebones.qci"

// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence taunt_name "taunt_name" snap fps 30

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