How to Export and Test Android Games in Godot 3.3
Just a quick video explaining how to export to Android in Godot.
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea CalabrĂ³), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
For the Android Icon used in the thumbnail: Original Author of Android Icon (Google Inc.), changes were made to this icon. (If I messed up the attributions please let me know I'll change it immediately.)
https://en.wikipedia.org/wiki/Android_Developer_Day#/media/File:Android_robot.svg
0:00 - Intro
1:08 - Random Scene
1:32 - Install Android Build Template
2:12 - Android SDK
3:49 - Making a Debug Keystore
8:50 - Testing it out on a phone and virtual machine
11:15 - Getting ready for Google Play Export (Did Not Work)
14:10 - Getting ready for Google Play Export (Did Work)
22:00 - Outro
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