Vein Like Map Generation In Godot
Just a video explaining how to procedurally generate vein-like maps.
Code from the project right here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/VeinMapGeneration
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea Calabró), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
0:40 - Setting up the scene
1:12 - Setting up the tilemap
2:11 - Paint explanation of the creatures
4:30 - Coding the Tilemap
6:00 - Coding the creature
13:39 - Getting the creature to place white tiles
16:04 - New creatures from old creatures
17:50 - Extra functions o the map
22:40 - Outro
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