How to Procedurally Generate Rooms in Godot's Tilemap
Just a video explaining how to procedurally generate rooms in Godot.
Code from the project right here:
https://github.com/aimforbigfoot/NAD-LAB-Godot-Projects/tree/master/MakingBoxesInATilemap
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea CalabrĂ³), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
0:40 - Setting up the scene
2:30 - Programming the tilemap
2:53 - Paint Explanation of the tilemap
4:03 - Back to programming the tilemap
6:35 - Making a box on the tilemap
9:00 - Placing the box on a random spot on the tilemap
11:01 - Making a bunch of maps
11:23 - Adding another tile
12:54 - Outro
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