How to Get Good at Shoot 'Em Ups and Make it look EASY!

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Want to learn How to Get Good at Shoot 'Em Ups and Make it look EASY?
Shooter 101 is back in session with Part 2 of my Top Tips to practice and get good at shmups. I've gotten quite a few requests to make another How To Get Good at Shmups video after great feedback from the first, so I'm building on the last instructional. In this video, I show you how to Break the Game, by deconstructing difficult sections through Experimentation. How any difficult section can be made to look easy, by experimenting with timing and ship placement.

Using the 2 minute Caravan (score attack) mode on Omega Blast for the Mega Drive, I show how practicing this game can take your skills to the next level. I provide a full deconstruction of the game, showing every major bonus, how to fight the boss, and tips and tricks on improving your score.

Download the FREE Omega Blast game here:
https://nendo16.jimdofree.com/omega-blast/
It works on original hardware using a flash cart as well as emulators

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Chapter List
00:00 - How Pros Make it look Easy
01:09 - Break the Game
02:34 - What bullet hell? Ketsui Stage 4 Made Easy (Xbox 360)
04:35 - Are Shmups just fancy Rhythm Games? (Rayxanber / Blazing Lazers)
06:27 - Shooter 101 Dominate the Screen with Timing and Position
06:49 - Bosses like a Boss: Undeadline Mega Drive Example
07:55 - Caravan Modes: The Ultimate Practice (PC Engine Soldier Blade Special)
09:36 - Omega Blast Boot Camp (Mega Drive)
11:28 - Omega Blast How to Score over 900K! All Bonuses and Playthrough
14:18 - How BIG are your BALLS?
15:38 - Omega Blast Practice Tips
16:51 - JOIN the Omega Blast Caravan Event!
17:16 - Memories of Soldier Blade Special PC Engine Caravan
18:29 - Join the FUN. Details on joining the Omega Blast Caravan

Using various shoot 'em ups as an example, I show how using experimentation to learn the rhythm and timing of any shooter (shmup) will make previously difficult sections much easier. Examples such as Strikes 1945 II on the Sega Saturn, Undeadline on the Mega Drive, Parodius Da on the Super Nintendo, and Soldier Blade and Blazing Lazers on the PC Engine, even bullet hell like Ketsui on the Xbox 360, I show how any difficult section can be broken down and made easy by experimenting with timing and ship placement.

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