How to Install Grand Theft Auto 4 iCEnhancer 3.0 Graphics Mod - Steam Deck

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Published on ● Video Link: https://www.youtube.com/watch?v=6PDQfZqbGQY



Grand Theft Auto IV
Game:
Duration: 14:19
5,296 views
67


iCEnhancer 3.0 Natural NexusMods Link: https://www.nexusmods.com/gta4/mods/178

*commandline.txt file contents:*

-nomrestrict
-norestrictions
-noprecache
-novblank
-percentvidmem 100
-availablevidmem 16000

*enbseries.ini file contents:*

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=dax.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=true
ForceNVidiaCaps=false
CyclicConfigReading=false

[GAME]
SpeedHack=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=55.0

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=720
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
EnableDetailedShadow=true

[ANTIALIASING]
EnableEdgeAA=true

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=23
KeyReadConfig=106
KeyFPSLimit=36

[BLOOD]
ReflectionAmount=0.01
SpecularPower=1.0

[TREE]
LeavesReflectionAmount=0.025
LeavesSpecularPower=0.05
LeavesAmbientAmount=0.3
LeavesColorMultiplier=1
LeavesColorPow=1
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.0

[BUILDING]
WindowLightIntensity=1.0

[LIGHT1] // sirens
LightIntensity=3.0
LightAOAmount=2.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0

[LIGHT2] // street lights
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=0.4
ColorFilterB=0.1

[LIGHT3] // car front light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0

[LIGHT4] // rear lights
LightIntensity=0.1
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0

[LIGHT5] // ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0

[LIGHT6] // ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.2
LightCurve=1.0

[CARHEADLIGHT]
EmissiveMuliplier=10.0
LightIntensity=1.0

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=0.0
IntensityInReflection=0
UseRays=false
RaysNumber=2
RaysIntensity=2.0
RaysRateOfChange=0.0
RaysLength=2.0

[CARWINDOWGLASS]
ReflectionAmount=8.0
SpecularPower=100.0
SpecularAmount=100.0
OpacityMultiplier=0.05

[CHROME]
ReflectionFront=0.0
ReflectionSide=4.0
SpecularPower=100.0
SideFade=6
MetallicAmount=0.0


[WHEELS]
ReflectionFront=2.0
ReflectionSide=2.0
SpecularPower=0.01
SideFade=6
MetallicAmount=0


[REFLECTION1]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=100.0
SideFade=1.45
MetallicAmount=0.0

[REFLECTION2]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45

[REFLECTION3]
ReflectionFront=0.0
ReflectionSide=2.0
SpecularPower=1.0
SideFade=1.45

[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=0.25
Radius2=0
Contrast=0.0

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=0.5
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=1.5
ILAmount=1.5
EdgeLighteningAmount=0.1
SamplingPrecision=2

[SHADOW]
DetailedShadowQuality=0
FilterQuality=0
CharacterShadowMultiplier=1.5
CarShadowMultiplier=1.5


[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.4
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0


[ENVIRONMENT]
DirectLightingIntensity=1.5
NightLightingIntensity=1
DirectLightingCurve=1
ReflectionAmountMultiplier=0.5
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.5
ColorPow=2.2
AmbientSuMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=2.0
AmbientSkySaturation=2.0
AmbientSunMultiplier=1.0

[SKYLIGHTING]
FilterQuality=2
AmbientSunMix=2.0
AmbientSkyMix=2.0
AmbientContrast=1.0
AmbientMinLevel=1.0

[SKY]
AzimuthHeight=1.0
AzimuthMultiplier=0.5
AzimuthSunAffectPower=1.0
AzimuthSunAffectAmount=1.0
TopColorMultiplier=0.8
ColorSaturation=0.1
ColorPower=2.2
SunIntensity=1.0
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.6
SunColorFilterCurve=1.0
SunCoronaCurve=1.0
SunCoronaIntensity=0.5
SunDesaturation=0.0
OverallPower=1.0
OverallIntensity=1.0
BrightnessUpperLimitMultiplier=10
CloudsUseCustomTexture=true
CloudsCurve=0.8
CloudsIntensity=1.0
CloudsDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.5
CloudsEdgeRange=4
StarsUseCustomTexture=false
StarsAmount=0.0
StarsIntensity=0.0
StarsBrightness=0.0
MoonIntensity=0.0
MoonGamma=0.0
MoonSize=0.0
MoonLightingCurve=0.7
NightCloudsEdgeClamp=0.25
NightCloudsEdgeIntensity=0.0
NightCloudsEdgeRange=4.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0

[DETAIL]
DetailMapEnable=true

[COLORCORRECTION]
UsePaletteTexture=true




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