How to make 3D Hexagonal maps in Godot
A quick video explaining how to create 3D hexagonal maps in Godot
Code here:
https://github.com/aimforbigfoot/HexagonalMapsGodot
The website where I learned everything:
https://www.redblobgames.com/grids/hexagons/
If you have any ideas or questions, please comment them down below. I'll try my best to answer any questions.
For the Godot Icon used in the thumbnail: Original Author of the Godot Icon (Andrea CalabrĂ³), changes were made to this icon.
https://commons.wikimedia.org/wiki/File:Godot_icon.svg
0:00 - Intro
0:11 - Scene setup
0:40 - Making a 3D hexagon
2:00 - Explaining an algorithm to place hexagons
3:00 - Setting up variables
3:42 - Placing Hexagons
5:15 - Offest the Hexagons
5:51 - Fixing the gaps of the map
6:50 - tool Keyword explained
7:22 - Setting up Astar in the future
8:10 - Outro
Have an amazing day