How to make a "Physics Engine" in Clickteam Fusion

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Published on ● Video Link: https://www.youtube.com/watch?v=x-EPJREh8O0



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This video shows step by step how you can implement a 'physics engine' using decimal variables for your objects in Clickteam Fusion. It's the same method I used for Super Space Galaxy. It also shows how you can use a simple 'time flow' variable to make slow motion effects in your game. #MadeWithFusion

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Tags:
Plasma Beam Games
Indie Games
Indie Developer
Indie Dev
Kenneth Dunlop
Super Space Galaxy
Super Space Slayer 2