How to make an invisible tutorial | Game Design UX
A little dive into game tutorials and how to teach players how to play without them realizing they are in an invisible tutorial. Basically a game design tutorial, a game tutorial tutorial XD. How to use non intrusive level design to onboard the player into a game. I took a bit of inspiration from GMTK's Mark Brown on puzzle platformers and onboarding in general. Not really a devlog, but I walk you through an old game of mine that won a gamejam and did a good job to onboard the players.
My itch page:
https://rockymullet.itch.io/
Twitter:
https://twitter.com/RockyMullet
The game:
https://rockymullet.itch.io/goldengarden
Music of the game:
https://retroindiejosh.itch.io/
Music in the video:
https://stevenmelin.itch.io/
#gamedev #indiegame #devlog
00:00 - We don't like tutorials
00:56 - Onboarding
03:27 - Introducing new mechanics
06:14 - New Playable Characters
09:46 - Counter Exemple
11:43 - Rule of thumb