HOW TO MAKE ROCKET LEAGUE BETTER: Seasonal Non-Standard Maps
How to make Rocket League Better: Seasonal Non-Standard Maps
TL:DW around 2:00!
Rocket League is by far my favorite game and even though the game is not in a bad state right now, I think it can become way better than what it is right now. I want Rocket League to be a great game for the years to come and for that, it needs to become better than what it is currently.
This is the first part of my feedback to Psyonix to make Rocket League better and by far the one that would be the most impactful. It is related to non-standard maps in Rocket League and how implementing them along new seasons, it would provide freshness to the game that it lacks currently.
Like I said, Rocket League is n NOT in a bad state, but it can be better and to achieve that, complaining on the interwebz without actually providing constructive criticism and solutions is worthless, so here is my part of the discussion to make it better.
I have multiple ideas, literally pages, on how to make Rocket League better and I will upload them here in the next few days and weeks.
I know Non-Standard maps have been discussed multiple times, but I am convinced they would make rl better if they are well implemented into the ROcket League eco-system. Currently we only have Tokyo underpass (old neo-tokyo) Arcbase (old starbase) and badlands (old wasteland) and I do not think this is enough data to completely scrap the concept of non-standard maps.
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