How to Make TF2 Maps - func_detail Basics - Chapter 2 Appendix

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Chapter 2 Appendix of How to Make TF2 Maps!

This chapter will teach you the logic basics for your Team Fortress 2 map. This is basically the underlying programming or scripting of your map. By the end of this chapter, you will know how to create a fully functioning spawn room, be able to create the logic for a KOTH and Arena map, and ultimately some shortcuts to speed up this whole process after you learn how it all works.

This episode covers the basics of func_details and how the affect the visleaf/ visibility calculating system. This is just designed to be an introduction to the concept to help get your compile times down as you start making a more complex map. I'll cover optimization more thoroughly in a future chapter.

Optimization Bible:
https://www.interlopers.net/optimization/index.php

Valve Developer Wiki - func_detail:
https://developer.valvesoftware.com/wiki/Func_detail

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"RetroFuture Clean" Kevin MacLeod (incompetech.com)
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