HOW TO MAKE YOUR FIRST GAME
Making your first game has never been easier, in this video I will walk you step by step on how to build your very first video game, even if you no experience as a game developer. Watch this video before you spend 2 years in game school.
I'm using construct 3 for this example. Construct 3 is the world's easier 2D game engines for beginners. It allows anyone without any experience to build their professional looking games.
https://www.construct.net/
Download assets from:
http://www.sparckdrive.com
Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. That way, you can actually complete a playable game instead of getting stuck on the details as so many first time game makers do.
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You can use the Construct editor in Chrome on Windows, Mac, Linux, Chrome OS, and even Android. With such a wide range of supported devices, it hardly matters which kind of system you're using. Using Construct 3 is as easy as visiting a web page! After your first visit, it keeps working offline too - there's no need to stay online.
Even on the go, you can use Android phones and tablets to open and review your work wherever you are. You can even attach a mouse and keyboard to Android tablets and use them like a convertible laptop.
Events are the heart of Construct. It's an intuitive drag-and-drop alternative to programming. Events make it really easy to get started! You don't need any programming experience to use it, and with a broad range of features, it keeps experienced users engaged too.
Events are designed to be a visual and human-readable way to set up the logic for your games. There's no need to memorize complicated programming languages. Events help put your focus on what really matters: designing your game! An event consists of a list of conditions, and a list of actions to run. When all the conditions are met, the actions are run. It's as simple as that.
Events also help you to learn how to think in a logical way and understand real programming concepts, making it easier for you if you decide to learn a programming language later. For example Construct's events have equivalents to functions, loops and variables. We've carefully designed these aspects to be analogous to programming, while making them much more accessible to people without any programming experience.
The Layout View is where you design levels, menus and other screens in your game. It provides a wide range of tools to add, edit, move, stretch, rotate and arrange objects. It's a visual way to set up your game just how you want it.
Construct can be fully translated in to different languages. We hope to make Construct available in as many languages as possible. We're not quite ready to make this available yet, but we hope to introduce it soon.
https://www.construct.net/ca/make-games/features